I met with Ben Cumings yesterday evening to talk about how things are going so far. They've decided to stick with an FBX file format for importing and exporting.
Interface:
We no longer need to give them any animation, just points of impact and amount of force. They should have it set up to allow multiple points of impact to allow us to create different kinds of effects. When they've finished we'll sit down with them and they'll guide us through their interface until we get the shattered geometry we're looking for.
Timeline:
By the end of week six they will be done with an implementation that works for everything except the UV map and normals. At the end of week 8 they'll have that stuff finished. This will be great for our testing period. We can try using some shattered geometry they give us and see how it works without the proper UVs and normals. it may work out being more appropriate to simply use Maya's built in shatter algorithm at this point, we'll have to see how it goes.
What/When to Post
What/When to Post:
When: As you work
What: Your progress, what you're doing, how it's going
When: You finish a task in the timeline and/or upload it
(whatever means of file sharing we eventually find)
What: Post to let everyone know
When: Anytime!
What: Thoughts, interesting tidbits, anecdotes, witty remarks
-Feel free to post screen captures, or even video (ex: playblasts) of your work in any of your posts.
How to Post:
-Apply the "label" that describes your part of the team.
-When writing a post click on the "Show all" button on the bottom right, then click the label that you belong to.
-When viewing the blog, you can click on one of the labels on the right column to filter posts with that label.
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